Hearts of Iron 4 is a complicated game, but hopefully you’re starting to learn the ropes. Our basic tips can help you out with the interface, and check out our motivational lecture on how you really ought to put in the time and energy to learn the game properly. That’s all well and good, but let’s get to the nitty-gritty: unit production and management. Check out these tips for help managing and creating your perfect World War II army.
Entering The Field: Land, Sea And Air
Different types of units enter the field in different ways. For land units: in the building screen you're only building their equipment. You still need to train the soldiers to actually use the equipment, which you can do in the deployment screen. Ships, however, are automatically deployed from the building screen (and you can choose the location in a small icon that should start ticked to ‘auto’). Once built, planes appear in your hangar, which has no size limits. They're useless there, so get them to the front by clicking on the insignia on the map of one of your airfields. You can also deploy directly to the decks of your aircraft carriers. Either way, once you transfer the planes to airfields or carriers, they can be assigned to missions.
Using Support Positions
Researching support positions can give your army a major edge as you improve your medics, mechanics and other behind-the-front-lines forces. However, to actually reap the rewards of these developments, you have to edit the composition of your divisions in the deployment screen. You can choose the makeup of each division and add the support positions to the vanilla infantry divisions. It will take more training before divisions with heavy support units can enter the field, but they can give you a significant edge.
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Division Training
Divisions train at roughly the same speed—you can train ten divisions at once at the same speed as just one. The only limitations: you need the hardware (tanks, guns, etc.) for the units or the training will stall out, and you need sufficient manpower. Training naturally scales up with how quickly you can manufacture weapons, which will usually be the limiting factor early on.
Swipes help you move, dodge, dash and back-step while tapping on the screen activates attacks and holding the attack button lets you charge up your ki. Dragon Ball Legends for Windows 7/8/8.1/10/XP/Vista/MAC OS/LaptopDragon Ball Legends for PC is a PvP action fighter developed. Initial previews promised a game made by Dragon Ball fans for Dragon Ball fans and they delivered just that. Dragon ball z unreal download emushit. GameplayDragon Ball Legends is all about killing your opponent before your opponent can kill you.Players fight by pressing a few buttons on the screen while they move around the 3D environments/arenas.
Using Armies Effectively
The best way to manage your troops is with armies. The tutorial shows you how to make them, but that’s about it. Don’t just lump a bunch of random troops into a giant army for each front and go at it. You want to be a little more nuanced when you form your armies. For instance, to fight a campaign on a large front, you might want a very large infantry army. These can deploy to a large section of the front and will spread out and defend it. Then, you can add smaller specialized armies to individual sections of the same front by holding right-click and drawing the section using the front line selection tool. This gives you more tactical options, like having the infantry army push forward everywhere as your tanks try to crack through the line in the south. Pulling units from one army to another isn’t the easiest thing to do in the interface, so be careful and form them right in the first place to save yourself some time.
The Front
We included this tip in our basic tips article too, but if you’re messing it up, it’ll fix a lot of your problems at one go. When you're drawing your battle plan, you aren’t drawing the path where your armies should move. Instead, you’re drawing the new front line, rather than the line of movement. Your armies will automatically advance based on the front line you draw. Battle plans can have multiple steps, too: just draw further front lines and your armies will push forward to those after getting to the first ones.
Any other big Hearts of Iron IV unit tips you want to throw into the mix?
This page contains a list of cheats, codes, Easter eggs, tips, and other secrets for Hearts of Iron IV for PC. If you've discovered a cheat you'd like to add to the page, or have a correction, please click EDIT and add it.
Console Cheats List[edit]
To bring up the cheat console, press and hold the CTRL and ~ (TILDE, THE KEY ABOVE TAB) keys until the prompt appears. From there, you can enter the codes indicated below for the corresponding effects.
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You just started playing and keep losing in singleplayer ? This guide will teach you how to easily win with the following nations: Germany, France, Romania, China, Brasil, Italy, Spain. If you learn to win with those nations you can win with almost any other nation. Each section has both specific advice as well as general advice. IntroThis guide assumes you have finished the in-game tutorial with Italy. Unlike other Paradox games where the larger army usually means victory, Hearts of Iron IV is much more complex. Although it can be successfully played by massing infantry, at least in singleplayer, a few tricks will make your singleplayer experience easier and also teach you some basics of the game. Since you've finished the tutorial you already know how to move and produce units and how factories work, but the game has a lot more mechanics than that, I will not even scratch the surface here, I will only teach you what you need to know for an easy singleplayer victory. The game is easy to learn and hard to master, once you get to know how divisions work in-depth, how supply lines work, and how air and sea combat works as well, you will discover a whole new game that's especially fun in multiplayer. That being said, let's learn how to beat the singelplayer. The AI plays poorly and doesn't do most of the things I will mention below, giving you a huge advantage over him. One Division ExploitReduce your army to one division and then train it to farm army experience. This may sound like a joke but it isn't. Unless you're playing Germany, Italy or Spain. As soon as the game starts, select your whole army and delete everything except for one infantry division. If you play with nations that have colonies such as France or UK check for troops in colonies too. Once you are left with only one division, assign it to a general and start training it. To quickly do this, select your whole army then hold SHIFT and click on the unit you don't want to disband. Keep the infantry division that has as much battalions as possible, if you don't know what a battalion is you'll find out in the Division Designer section. This gives you army experience. You will need army experience to costumize your divisions. You gain army experience based on how much of your army is currently training, if you only have 1 division that is training basically 100% of your army is currently training so you get a lot of army experience. You don't lose manpower or equipment, when you disband your divisions their manpower returns to the manpower pool and their equipment to the equipment section. You don't need to do this with Germany because you need troops in the field for focus trees, with Italy you can gain army experience from the war with Ethiopia and with Spain from the civil war. Technically it's not an exploit because the devs know about this and they allow it, but it's called an exploit because it makes no sense in real life. Generic Focus Tree PicksGermany, Italy, Japan, UK, France, US, Russia and Poland have their own focus trees. If you have Together for Victory DLC: Canada, South Africa, British Raj, Australia and New Zeeland will also have their own focus trees. If you have Death of Dishonor DLC: Czechoslovakia, Hungary, Yugoslavia and Romania will also have their own focus trees. But every other nation has a generic focus tree. This is what to pick in a generic focus tree:
Start with the Political Effort focus for early Political Power. If you want to go Fascist/Commie go to Nationalism / Internationalism focus so you can get an early Fascist / Communist influence. If you don't, follow the industrial path right away until you unlock another Research Slot. The research that other one that gives you 2 extra civillian factories. Then complete the military factories focus trees. Then if you're fascist or communist follow the politica focus trees until Ideological Fanaticism. If now, start with the military focus tree right away, the equipment ones reduce the time you need to research infantry equipment and the land doctrine ones reduce the research time for land doctrines.
Research PicksResearch is basically buffs for your nation. Different nations start with different techs already unlocked but the difference is so small you won't even notice.
General guidelines after you finish the plan above:
Land Doctrines:
Superior Firepower
Grand Battleplan
Mass Assault
Mobile Warfare is when you want to outmanuver the enemy and also has that juicy +2.00% then +3.00% at the end. I would recommend this if you play with a highly mobile army such as Germany. Superior firepower is the most useful focus in 90% of the situations. But it doesn't give you that +5.00 manpower like Mobile Warfare or Mass Assault. Grand Battleplan is intereting and powerful if done right but rather rigid and if you don't use generals well you have basically little to nothing. I don't like this one because even if you use the generals right I'm still sure that the Superior firepower one is more useful. I would recommend this if you know what you're doing and have everything prepared so you won't have a new surprise front. The strength of this focus is on preparation. Mass Assault is basically the Soviet Union in World War II, lots of troops that are despendable and don't need much care, don't need that much supplies and can survive longer without them, and you get that +5.00% really fast but the military focus also ends really fast. I would only recommend this if you play with a minor nation with small manpower and you desperately need manpower. Laws and Government PicksMobilization -> Silent Workhouse -> Backroom -> Military Theorists -> Industrial Conceren -> Army Once you reach 150 Political Power you can hire a minister. Each country has different types of ministers to pick from. If you don't find the mentioned minister for the country you picked skip the step. The best way to start is to hire the Silent Workhouse since he gives you +0.30 more political power if you have any. And then the Backroom Backstaber since he gives you +0.10 more political power. Be careful with the Backroom Backstaber though as he gives you Ideology Drift Defense which is not good if you want to change your ideology. If you want to change your ideology hire the Backroom Backstaber only after you've changed your ideology. You can also check if your country has Old Guards in Navy and Aviation. They give you +0.20 more political power. However, they are rare. I only know of Czechoslovakia who has an Air Old Guard and Poland who has a Navy Old Guard. If you have both an Old Guard and a Backroom Backstaber, hire the Old Guard first. After you got all extra Political Power politicians you should now hire politicians that influence facist / communist / democratic ideology if you want to change ideology. Hire a Military Theorist now. He gives you more army experience. Every contry has a military theorist. Now Industrial Concerns. This allows you to research industry faster. Now start with the army, first the Chief of Army then Military High Command. After that at least for the purpose of the singleplayer it becomes less important, you can pick the Infantry Equipment research reduction then the tanks, navy and air. I left this one for the ending because it's the most important yet the most ignored law by new players. It is even more important than Silent Workhouse - Economy Law. It makes wonders for your industry. It increases your construction speed by +20% (a lot) and descreases the consumer goods, the less consumer goods you have the more Civillian Factories will work in building new factories. By far the most important law. You will want to reach War Economy as soon as possible. However, there's a catch. Unless you're communist or facist you will need: 5% World Tention for Early Mobilizaiton, 15% World Tension for Partial Mobilization and being at war for War Mobilization. In some singleplayer games, if you're lucky the world tension will reach 6% after a few 70 days or so, keep your political power so you can pick Early Mobilization as soon as possible. Unless you're playing Japan, at the end of 1937, Japan will declare war on China which will increase World Tension over 15% allowing you to pick Partial Mobilization. Also, whenever you're out of manpower you can increase the Consciption Law (top left) for more manpower. The quality of your units doesn't change based on the conscription law. Useful Information about War
Factories, Buildings, ProductionYour Civillian Factories build other factores. The more civillian factories you have the faster you build. I usually build until I have 8 - 11 Civillian Factories then I start building the Military Factories. With the extra Civilian Factories from focus tree and economic laws I will end up with over 15 Civillian Factories. When I play with small nations with limited factories slots I usually make less Civillian Factories before I start making Military Factories. When it comes to production I usually start with a few Weapons and a bit less Infantry Equipment then a lot of Artilery. If I notice I don't have enough weapons or not as much as I need to train the troops I want I will add more Weapons / Infantry Equipment factories. It's all about having a nice balance. Notice the White/Red line in Production picture, that's Production Efficency. When you make a new producation line the production efficency starts at 10% and gardually increases over time. The more Production Efficency you have for an item the more it is produced for the same number of factories. When you switch to a different level of the same equipment, such as Infantry Weapons I to Infantry Weapons II, your efficiency is cut in half. If you are missing some resources needed for production the item will still be produced but slower. Hearts Of Iron 4 Strategy GuideThis shows how much equipment you have for each item. Everything that happens in production goes here. When you train new troops part of what is here goes in the hand of those new troops.What items and how much a division needs is mentioned in the Division Design. Division DesignerIf everything so far only gave you an advantage over the AI, this will make you wipe the floor with the AI because it's one of the most important mechanics of the game yet one the AI doesn't care about. Almost as if the devs wanted this to be a game simple in singleplayer yet complex in multiplayer. Here is where you spend all that army experience you've been farming so far. A Division (1 unit on the map) is made of regiments (columns) that are made of battalions. Regiments don't affect the game mechanics at all, but it's nice to know what a regiment is. You can rename, duplicate and change equipment options of a division for free. You can mark divisions as Reserve, Regular or Elite - it affects the order they get their equipment. Adding a battalion costs 5 army experience. Adding a support brigade costs 10 army experience. A new type of unit in a division costs 25 army experience, the next ones cost 5 army experience. Hearts Of Iron GuideSupport brigades have no effect on width or speed. Tanks need infantry to counter low organization.Recon and Engineer are worth it for almost every division. Anti-air is useless in both support and front. The organization of the division is an average of the organization of all its battalions. The speed of your division is the speed of the slowest battalion. Your division should always have a Combat Width of 20, 10 or 40. (remember the magic numbers) If your Field Marshal has 'Offensive Doctrine' ability then you can have a Combat Width of 22 or 11. You can experiment with Division Designer and learn from the internet a lot, but for the purpose of winning World War II in singleplayer you only need to know 2 infantry divisions: A 7 - 2 offensive one. And a 10 defensive one for France and China in the early stages of the war. With these divisions your units will be superior to the AI's units. After you make your new divisions (the division you change should be the same division type as that only unit in the field you used to farm army experience, so that that division will change too) stop the training and start recruiting units of this division. Make sure you don't do this within a few months before the war starts because you won't be able to train as many divisions as you want right away. How to Win with Various NationsGermany:
Additionally, if you want more allies before attacking Poland you can go for 'Plan Z' focus tree and influence Netherlands, Denmark, Norway and Sweden. France:
Romania:
China:
Brasil/Argentina:
Italy: Hearts Of Iron 4 Mods
Spain:
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